Drider
large Monstrosity
Armor Class 18 (natural armor)
Hit Points 112
Speed walk +30, climb +30
Challenge 6
Saving Throws cha +1, con +4, dex +6, int +1, str +3, wis +2
Damage Resistances Fey Ancestry,Monstrosity Resilience
Damage Immunities poison,poisoned
Senses darkvision 120 ft.
Languages Elvish,Undercommon
Special Abilities
Fey Ancestry. The drider is resistant to the charmed condition, and magic can't put the drider to sleep.
Monstrosity Resilience. The drider is resistant to exhaustion and to the frightened condition.
Spider Climb. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Sunlight Sensitivity. While in sunlight, the drider has disadvantage on attack rolls, and its Perception is 10 when perceiving by sight.
Web Sense. While in contact with a web, the drider knows the exact location of any other creature in contact with the same web.
Web Walker. The drider ignores movement restrictions caused by webbing.
Actions
Multiattack. The drider makes one Longsword attack and two Skewer attacks, or it makes three Web Shot attacks.
Longsword. _Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if used with two hands.
Skewer. _Melee Weapon Attack:_ +6 to hit, reach 5 ft., one creature. _Hit:_ 6 (1d6+3) piercing damage plus 13 (3d8) poison damage.
Web Shot. _Ranged Weapon Attack:_ +6 to hit, range 30/60 ft., one target. _Hit:_ 14 (2d10+3) bludgeoning damage, and the target must succeed on a DC 15 STR save or be restrained by webbing. A creature, including the restrained target, can take its action to break the webbing and free the restrained target by succeeding on a DC 15 STR check.
Source: Black Flag SRD · OGL/Open