Drider

Large Monstrosity

Armor Class 17

Hit Points 114 (12d10+48)

Speed walk +30, climb +30

Challenge 6

STR
18
+4
DEX
16
+3
CON
18
+4
INT
10
+0
WIS
16
+3
CHA
12
+1

Skills stealth +6, survival +6, perception +6

Damage Resistances poison

Senses darkvision 120 ft., passive Perception 16

Languages Undercommon, one more

Special Abilities

Spider Climb. The drider can use its climb speed even on difficult surfaces and upside down on ceilings.

Sunlight Sensitivity. While in sunlight, the drider has disadvantage on attack rolls, as well as on Perception checks that rely on sight.

Web Walker. The drider ignores movement restrictions imposed by webs.

Actions

Multiattack. The drider makes a claws attack and then either a bite or longsword attack. Alternatively it makes two longbow attacks.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage and the target is grappled (escape DC 15). While grappling a target the drider can't attack a different target with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one grappled creature. Hit: 2 (1d4) piercing damage plus 13 (3d8) poison damage.

Longsword (wielded two-handed). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage.

Longbow. Melee Weapon Attack: +6 to hit, range 120/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) poison damage.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open