Drider
Large Monstrosity
Armor Class 17
Hit Points 114 (12d10+48)
Speed walk +30, climb +30
Challenge 6
Skills stealth +6, survival +6, perception +6
Damage Resistances poison
Senses darkvision 120 ft., passive Perception 16
Languages Undercommon, one more
Special Abilities
Spider Climb. The drider can use its climb speed even on difficult surfaces and upside down on ceilings.
Sunlight Sensitivity. While in sunlight, the drider has disadvantage on attack rolls, as well as on Perception checks that rely on sight.
Web Walker. The drider ignores movement restrictions imposed by webs.
Actions
Multiattack. The drider makes a claws attack and then either a bite or longsword attack. Alternatively it makes two longbow attacks.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage and the target is grappled (escape DC 15). While grappling a target the drider can't attack a different target with its claws.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one grappled creature. Hit: 2 (1d4) piercing damage plus 13 (3d8) poison damage.
Longsword (wielded two-handed). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage.
Longbow. Melee Weapon Attack: +6 to hit, range 120/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) poison damage.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open