Dread Examiner — fantasy monster illustration. Dread Examiner is a large aberration (Challenge Rating 21).

Image: FTTHelper

Summon a portrait of this monster
Describe it your way — Dread Examiner is already filled in.
Summon art →

Dread Examiner

Large Aberration, neutral evil

AC
19
HP
322
Speed
30
CR
21

Armor Class 19 (natural armor)

Hit Points 322 (28d10+168)

Speed 30 ft., fly 30 ft., swim 30 ft.


STR
20 (+5)
DEX
16 (+3)
CON
22 (+6)
INT
25 (+7)
WIS
23 (+6)
CHA
25 (+7)

Saving Throws Cha +1, Con +1, Int +1, Wis +1

Skills Perception +6

Damage Resistances acid, cold, fire

Damage Immunities poison; bludgeoning, piercing, and slashing damage from nonmagical attacks

Condition Immunities exhaustion, paralyzed, petrified, poisoned, prone, restrained

Senses truesight 120', passive Perception 23

Languages all, telepathy 120'

Challenge 21


Traits

Legendary Resistance (3/Day). Choose to succeed failed save.

Magic Resistance. Advantage: spell/magic effect saves.

Otherworldly Form. Its form is tentative in its cohesion as well as its adherence to physical laws. Immune to effects that cause the loss of limbs such as the effects of a sword of sharpness or vorpal sword. Immune to any spell or effect that would alter its form and it can move through a space as narrow as 1 foot wide with o squeezing.

Psychic Awareness. If it is being directly observed at the start of its turn it can immediately make a Wis (Perception) check to notice the observer. Once it has noticed the observer it always knows observer's exact location regardless of cover obscurement or invisibility as long as observer is within 120' of examiner.

Sense Magic. The dread examiner senses magic within 120' of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.

Actions

Multiattack. Three Force Swipe or Force Blast attacks. It can replace one attack with use of Spellcasting.

Force Swipe. Melee Spell Attack: +14 to hit, 5 ft., one target, 43 (8d8+7) force and target must make DC 20 Str save or be pushed up to 10 ft. in a direction of examiner's choosing.

Force Blast. Ranged Spell Attack: +14 to hit, 120 ft., one target, 43 (8d8+7) force and target must make DC 20 Str save or be knocked prone.

Spellcasting (Psionics). Cha (DC 22) no spell components: At will: dispel magic fabricate (as an action) telekinesis3/day ea: animate objects wall of force1/day: true polymorph

Legendary Actions

Teleport. Magically teleports along with any equipment it is wearing or carrying up to 120' to an unoccupied spot it sees.

Reform (2). The dread examiner rearranges its disjointed parts and regains 36 (8d8) hp.

Psychic Surge (3). The dread examiner releases a wave of psychic energy. Each creature within 20' of it: 21 (6d6) psychic can't use reactions and has disadvantage on attack rolls and ability checks until the end of its next turn. (DC 20 Wis half damage and ignores the other effects.)

Community Images

Dread Examiner — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

Sign in to upvote images, report inappropriate ones, and curate the entry's primary visual.

Have art for this entry? Contribute art — sign in, then use Add image.

Related entries

matched by shared tags

6 same-category · 0 cross-category

Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022