Dragonette, Sedge
Tiny Dragon, neutral
Armor Class 13 (natural armor)
Hit Points 27 (5d4+15)
Speed 20 ft., swim 50 ft.
- STR
- 14 (+2)
- DEX
- 10 (+0)
- CON
- 16 (+3)
- INT
- 10 (+0)
- WIS
- 14 (+2)
- CHA
- 11 (+0)
Skills Perception +2
Damage Resistances poison
Condition Immunities poisoned
Senses darkvision 60', passive Perception 14
Languages Common, Draconic
Challenge 1/2
Traits
Swamp Camouflage. The sedge dragonette has advantage on Dex (Stealth) checks made to hide in swampy terrain.
Actions
Bite. Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) piercing damage.
Spines. Melee Weapon Attack: +4 to hit, 5 ft., one creature,. 4 (1d4+2) piercing damage and a spine sticks into the target. Until a creature takes an action to remove the spine target has disadvantage on attack rolls.
Reeking Breath (Recharge 5-6). Exhales a cloud of nauseating gas in a 15 ft. cone. Each creature in the area: DC 13 Con save or be poisoned for 1 min. A poisoned creature can re-save at end of each of its turns success ends effect on itself.
Bonus Actions
Boggy Presence (1/Day). Transmutes ground in 10 ft. radius centered on it into a muddy soup for 10 min. For the duration any creature other than sedge dragonette moving through area must spend 4' of move per 1' it moves.
Reactions
Prickly Defense. When a creature dragonette can see hits dragonette with melee attack while within 5 ft. of it dragonette can make one Spines attack vs. the creature.






