Dragonette, Sedge

Tiny Dragon, neutral

Armor Class 13 (natural armor)

Hit Points 27 (5d4+15)

Speed swim +50, walk +20

Challenge 1/2

STR
14
+2
DEX
10
+0
CON
16
+3
INT
10
+0
WIS
14
+2
CHA
11
+0

Skills perception +2

Damage Resistances poison

Condition Immunities poisoned

Senses darkvision 60', passive Perception 14

Languages Common, Draconic

Special Abilities

Swamp Camouflage. The sedge dragonette has advantage on Dex (Stealth) checks made to hide in swampy terrain.

Actions

Bite. Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) piercing damage.

Spines. Melee Weapon Attack: +4 to hit, 5 ft., one creature,. 4 (1d4+2) piercing damage and a spine sticks into the target. Until a creature takes an action to remove the spine target has disadvantage on attack rolls.

Reeking Breath (Recharge 5-6). Exhales a cloud of nauseating gas in a 15 ft. cone. Each creature in the area: DC 13 Con save or be poisoned for 1 min. A poisoned creature can re-save at end of each of its turns success ends effect on itself.

Bonus Actions

Boggy Presence (1/Day). Transmutes ground in 10 ft. radius centered on it into a muddy soup for 10 min. For the duration any creature other than sedge dragonette moving through area must spend 4' of move per 1' it moves.

Reactions

Prickly Defense. When a creature dragonette can see hits dragonette with melee attack while within 5 ft. of it dragonette can make one Spines attack vs. the creature.

Source: Tome of Beasts 3 · OGL/Open