Dragon Turtle

Gargantuan Dragon

Armor Class 21

Hit Points 264 (16d20+96)

Speed swim +40, walk +20

Challenge 17

STR
24
+7
DEX
10
+0
CON
22
+6
INT
14
+2
WIS
16
+3
CHA
16
+3

Saving Throws con +12, dex +6, int +8, wis +9

Skills nature +8, history +8, insight +9

Damage Resistances cold, fire

Senses darkvision 120 ft., passive Perception 13

Languages Aquan, Common, Draconic

Special Abilities

Amphibious. The dragon turtle can breathe air and water.

Innate Spellcasting. The dragon turtles spellcasting ability is Wisdom (spell save DC 17). It can innately cast the following spells, requiring no components: 3/day each: control weather, water breathing, zone of truth

Actions

Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 52 (7d12 + 7) piercing damage. If the target is a creature it is grappled (escape DC 21). Until this grapple ends the dragon turtle can't bite a different creature and it has advantage on bite attacks against the grappled creature.

Ram. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 46 (6d12 + 7) bludgeoning damage. This attack deals double damage against objects vehicles and constructs.

Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 46 (6d12 + 7) bludgeoning damage. If the target is a creature it makes a DC 21 Strength saving throw. On a failure it is pushed 15 feet away from the dragon turtle and knocked prone.

Steam Breath (Recharge 5-6). The dragon turtle exhales steam in a 90-foot cone. Each creature in the area makes a DC 20 Constitution saving throw taking 52 (15d6) fire damage on a failed save or half as much on a successful one.

Lightning Storm (1/Day). Hundreds of arcs of lightning crackle from the dragon turtle. Each creature within 90 feet makes a DC 17 Dexterity saving throw taking 35 (10d6) lightning damage on a failure or half damage on a success.

Bonus Actions

Claws. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 25 (4d8 + 7) slashing damage.

Reactions

Retract. When the dragon turtle takes 50 damage or more from a single attack or spell, it retracts its head and limbs into its shell. It immediately regains 20 hit points. While retracted, it is blinded; its Speed is 0; it can't take reactions; it has advantage on saving throws; attacks against it have disadvantage; and it has resistance to all damage. The dragon turtle stays retracted until the beginning of its next turn.

Tail. When the dragon turtle is hit by an opportunity attack, it makes a tail attack.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open