Dragon, Sand Young

Large Dragon, neutral evil

Armor Class 19 (natural armor)

Hit Points 189 (18d10+90)

Speed fly +80, walk +40, burrow +20

Challenge 11

STR
20
+5
DEX
12
+1
CON
21
+5
INT
13
+1
WIS
16
+3
CHA
14
+2

Saving Throws cha +6, con +9, dex +5, wis +7

Skills perception +3

Damage Resistances piercing

Damage Immunities fire

Condition Immunities blinded

Senses blindsight 30', darkvision 120', passive Perception 21

Languages Common, Draconic

Special Abilities

Sand Camouflage. The sand dragon has advantage on Dex (Stealth) checks made to hide in sandy terrain.

Sandy Nature. Is infused with elemental power and it requires only half the air food and drink that a typical dragon if its size needs.

Stinging Sand. The first time it hits a target with melee weapon attack target: DC 17 Con save or have disadvantage on attack rolls and ability checks until end of its next turn.

Actions

Multiattack. One Bite attack and two Claw attacks.

Bite. Melee Weapon Attack: +9 to hit, 10 ft., one target, 16 (2d10+5) piercing damage.

Claw. Melee Weapon Attack: +9 to hit, 5 ft., one target, 12 (2d6+5) slashing damage.

Breath Weapon (Recharge 5-6). Uses one of the following:Sand Blast. Exhales superheated sand in a 30' cone. Each creature in area: 22 (4d10) piercing damage and 22 (4d10) fire (DC 17 Dex half). If a creature fails its save by 5+ it suffers one level of exhaustion as it dehydrates.Blinding Sand. Breathes fine sand in a 30' cone. Each creature in area: blinded for 1 min (DC 17 Con negates). Blinded creature can take an action to clear its eyes of sand ending effect for it.

Source: Tome of Beasts 3 · OGL/Open