Dragon Eel

Huge Dragon, neutral

Armor Class 18 (natural armor)

Hit Points 230 (20d12+100)

Speed swim +60, walk +20

Challenge 12

STR
26
+8
DEX
12
+1
CON
20
+5
INT
14
+2
WIS
13
+1
CHA
14
+2

Saving Throws cha +6, dex +5, int +6, str +12, wis +5

Skills insight +5, athletics +12, acrobatics +5, perception +6

Damage Immunities lightning

Condition Immunities paralyzed, prone

Senses darkvision 60 ft., passive Perception 16

Languages Common, Draconic, Primordial

Special Abilities

Limited Amphibiousness. The dragon eel can breathe air and water, but it needs to be submerged at least once every six hours to avoid suffocation.

Shocking Touch. A dragon eel's body generates a potent charge of lightning. A creature that touches or makes a successful melee attack against a dragon eel takes 5 (1d10) lightning damage.

Storm Glide. During storms, the dragon eel can travel through the air as if under the effects of a fly spell, except using its swim speed.

Actions

Multiattack. The dragon eel makes one bite attack and one tail slap attack.

Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 26 (4d8 + 8) piercing damage plus 5 (1d10) lightning damage, and the target must succeed on a DC 18 Constitution saving throw or become paralyzed for 1d4 rounds.

Tail Slap. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 30 (5d8 + 8) bludgeoning damage plus 5 (1d10) lightning damage and push the target up to 10 feet away.

Lightning Breath (Recharge 6). The dragon eel exhales lightning in a 60-foot line that is 5 feet wide. Each target in that line takes 55 (10d10) lightning damage, or half damage with a successful DC 18 Dexterity saving throw.

Source: Tome of Beasts · OGL/Open