Dracotaur
Large Dragon, chaotic neutral
Armor Class 17 (natural armor)
Hit Points 110 (13d10+39)
Speed walk +50, burrow +20
Challenge 6
Saving Throws cha +5, con +6
Skills survival +4, athletics +8, perception +4, intimidation +5
Damage Immunities lightning
Senses darkvision 60 ft., passive Perception 14
Languages Common, Draconic, Elvish
Special Abilities
Charge. If the dracotaur moves at least 30 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 14 (4d6) piercing damage.
Actions
Multiattack. The dracotaur makes two attacks: one with its bite and one with its claws or two with its longbow.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 7 (2d6) lightning damage.
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 12 (2d8 + 3) piercing damage.
Lightning Arrow (Recharges after a Short or Long Rest). The dracotaur shoots an arrow at a point it can see within 150 feet where it explodes into a 20-foot-radius sphere of lightning. Each creature in that area must make a DC 15 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as damage much on a successful one.
Lightning Breath (Recharge 5-6). The dracotaur exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 33 (6d10) lightning damage on a failed save, or half as much damage on a successful one.
Source: Creature Codex · OGL/Open