Dracotaur

Large Dragon, chaotic neutral

Armor Class 17 (natural armor)

Hit Points 110 (13d10+39)

Speed walk +50, burrow +20

Challenge 6

STR
21
+5
DEX
17
+3
CON
16
+3
INT
10
+0
WIS
13
+1
CHA
15
+2

Saving Throws cha +5, con +6

Skills survival +4, athletics +8, perception +4, intimidation +5

Damage Immunities lightning

Senses darkvision 60 ft., passive Perception 14

Languages Common, Draconic, Elvish

Special Abilities

Charge. If the dracotaur moves at least 30 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 14 (4d6) piercing damage.

Actions

Multiattack. The dracotaur makes two attacks: one with its bite and one with its claws or two with its longbow.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 7 (2d6) lightning damage.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 12 (2d8 + 3) piercing damage.

Lightning Arrow (Recharges after a Short or Long Rest). The dracotaur shoots an arrow at a point it can see within 150 feet where it explodes into a 20-foot-radius sphere of lightning. Each creature in that area must make a DC 15 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as damage much on a successful one.

Lightning Breath (Recharge 5-6). The dracotaur exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 33 (6d10) lightning damage on a failed save, or half as much damage on a successful one.

Source: Creature Codex · OGL/Open