Dorreq
Medium Aberration, Neutral Evil
Armor Class 15 (natural armor)
Hit Points 93 (17d8 + 17)
Speed walk +15
Challenge 4
Saving Throws dex +6
Skills Stealth +8, Perception +1, Intimidation +2
Damage Vulnerabilities False
Damage Resistances acid, cold, lightning
Damage Immunities False
Condition Immunities False
Senses darkvision 60 ft., passive Perception 11
Languages Void Speech
Special Abilities
Void Warping. The area around the dorreq is warped by its connection to the Void. A creature that starts its turn within 20 feet of the dorreq must succeed on a DC 14 Strength saving throw or its speed is halved until the start of its next turn.
Actions
Multiattack. The dorreq makes one Bite attack and two Tentacles attacks.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Tentacles. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, and if the target is a Medium or smaller creature, it is grappled (escape DC 14) and pulled up to 5 feet closer to the dorreq. Until this grapple ends, the target is restrained. The dorreq can grapple up to two creatures at a time.
Void Thrum (Recharge 5-6). The dorreq emits a barely audible, vibrating thrum laced with Void energy. Each creature within 20 feet of the dorreq must make a DC 14 Constitution saving throw, taking 10 (3d6) thunder damage and 10 (3d6) necrotic damage on a failed save, or half as much damage on a successful one.
Bonus Actions
Stone Step. The dorreq teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. The origin and destination spaces must contain a stone or rocky surface, such as a cliff face or rocky terrain.
Source: Tome of Beasts 2023 · OGL/Open