Dogmole Juggernaut

Large Monstrosity, Unaligned

Armor Class 15 (natural armor)

Hit Points 126 (12d10 + 60)

Speed walk +10, burrow +30

Challenge 5

STR
21
+5
DEX
14
+2
CON
20
+5
INT
2
-4
WIS
10
+0
CHA
2
-4

Saving Throws con +8

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities False

Condition Immunities False

Senses blindsight 30 ft., passive Perception 10

Languages

Special Abilities

Burrowed Tunnels. If the juggernaut burrows at half its burrowing speed, it can leave a 10-foot diameter tunnel in its wake.

Stout. The juggernaut has advantage on Strength and Dexterity checks and saving throws made against effects that would push it or knock it prone.

Relentless (Recharges after a Short or Long Rest). If the juggernaut takes 15 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead.

Actions

Multiattack. The dogmole juggernaut makes one Bite attack and two Claw attacks.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. it: 12 (3d4 + 5) slashing damage.

Reactions

Wormkiller Rage. When the juggernaut takes damage from a Small or larger insectoid Beast, such as a giant centipede, or when it deals damage to such a creature, it enters a special rage for 3 rounds. While in this rage, it has advantage on attack rolls and Strength checks and deals an extra 5 (2d4) piercing damage with its Bite attack, but its Armor Class is reduced by 2. The juggernaut can't end this rage willingly.

Source: Tome of Beasts 2023 · OGL/Open