Dissimortuum
Medium Undead, Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 112 (15d8 + 45)
Speed walk +30
Challenge 7
Saving Throws con +6
Damage Vulnerabilities False
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages the languages of its creator
Special Abilities
Spider Climb. The dissimortuum can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Undead Nature. The dissimortuum doesn't require air, food, drink, or sleep.
Actions
Multiattack. The dissimortuum makes three Claw attacks. It can replace one Claw attack with a use of Terrifying Mask.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 15 (3d8 + 2) slashing damage.
Terrifying Mask. Each non-Undead creature within 60 feet of the dissimortuum that can see it must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target becomes immune to the dissimortuum's Terrifying Mask for the next 24 hours.
Source: Tome of Beasts 2023 · OGL/Open