Dipsa

Tiny Ooze, unaligned

Armor Class 15

Hit Points 27 (6d4+12)

Speed swim +20, walk +20, climb +20

Challenge 1/4

STR
3
-4
DEX
17
+3
CON
14
+2
INT
1
-5
WIS
6
-2
CHA
1
-5

Skills stealth +7

Damage Resistances acid

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8

Languages -

Special Abilities

Swamp Stealth. The dipsa gains an additional +2 (+9 in total) to Stealth in swamp terrain.

Amorphous. The dipsa can move through a space as narrow as 1 inch wide without squeezing.

Discreet Bite. The bite of a dipsa is barely perceptible and the wound is quickly anesthetized. A creature bitten must succeed on a DC 15 Wisdom (Perception) check to notice the attack or any damage taken from it.

Translucent. The dipsa can take the Hide action as a bonus action on each of its turns.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 0 ft., one creature in the dipsa's space. Hit: 1 piercing damage, and the dipsa attaches to the target. A creature with a dipsa attached takes 3 (1d6) acid damage per round per dipsa, and it must make a successful DC 12 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. If a creature's hit point maximum is reduced to 0 by this effect, the creature dies. This reduction to a creature's hit point maximum lasts until it is affected by a lesser restoration spell or comparable magic.

Source: Tome of Beasts · OGL/Open