Devil, Moldering
Small Fiend, lawful evil
Armor Class 13 (natural armor)
Hit Points 27 (6d6+6)
Speed walk +30
Challenge 1/2
Skills perception +2
Damage Resistances cold
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 60', passive Perception 12
Languages Common, Infernal
Special Abilities
Devil's Sight. Magical darkness doesn't impede the moldering devil's darkvision.
Field Hopper. The moldering devil can fly up to 40' on its turn but it must start and end its movement on a solid surface such as a roof or the ground. If it is flying at the end of its turn it falls to the ground and takes falling damage.
Rotting Death. When it dies all foodstuffs water and beverages within 100' of it are subjected to the devil's Touch of Rot trait.
Touch of Rot. Any foodstuff water or beverage whether fresh or preserved that comes into contact with the moldering devil immediately decays and becomes inedible or undrinkable. If a creature consumes such food or drink it must make a DC 11 Con save. On a failure it takes 7 (2d6) poison and is poisoned for 24 hrs. On a success it takes half the damage and is poisoned for 1 hr.
Actions
Bite. Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) piercing damage + 3 (1d6) necrotic.
Source: Tome of Beasts 3 · OGL/Open