Derro, Abysswalker
Small Humanoid, chaotic evil
Armor Class 16 (breastplate)
Hit Points 112 (15d6+60)
Speed walk +25
Challenge 6
Saving Throws cha +6, str +3, wis +1
Skills perception -2
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120', passive Perception 11
Languages Abyssal, Common, Dwarvish, Undercommon
Special Abilities
Insanity. Advantage on saves vs. being charmed or frightened.
Poisonous Vapors. When a creature enters a space within 5 ft. of abysswalker or starts its turn there that creature: 13 (2d12) poison and is poisoned until the start of its next turn (DC 15 Con half damage and isn't poisoned.)
Sunlight Sensitivity. In sunlight disadvantage on attacks and Wis (Perception) checks that use sight.
Actions
Multiattack. One Bite one Claw and one Scimitar or it makes one Bite and two Scimitar attacks.
Bite. Melee Weapon Attack: +7 to hit, 5 ft., one target, 6 (1d4+4) piercing damage and 5 (2d4) poison.
Claw. Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) bludgeoning damage and target is grappled (escape DC 15) if it is a Med or smaller creature. Until this grapple ends target is restrained and abysswalker can't make Claw attacks vs. other targets.
Scimitar. Melee Weapon Attack: +7 to hit, 5 ft., one target, 7 (1d6+4) slashing damage.
Source: Tome of Beasts 3 · OGL/Open