Deep Drake — fantasy monster illustration. Deep Drake is a large dragon (Challenge Rating 9).

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Deep Drake

Large Dragon, Chaotic Evil

AC
17
HP
150
Speed
80
CR
9

False


Armor Class 17 (natural armor)

Hit Points 150 (20d10 + 40)

Speed 80 ft., fly 30 ft.


STR
21 (+5)
DEX
19 (+4)
CON
14 (+2)
INT
11 (+0)
WIS
14 (+2)
CHA
12 (+1)

Saving Throws Con +6, Dex +8

Skills Insight +6, Athletics +9, Perception +6

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities necrotic

Condition Immunities paralyzed

Senses blindsight 60 ft., darkvision 120 ft., passive Perception 16

Languages Common, Darakhul, Draconic, Undercommon

Challenge 9


Traits

Magic Resistance. The drake has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity. While in sunlight, the drake has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The drake makes one Bite attack, two Claw attacks, and one Stinger attack.

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft, one target. Hit: 12 (2d6 + 5) slashing damage.

Stinger. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 16 Constitution saving throw or become poisoned for 1 minute. A poisoned creature must repeat the saving throw at the end of each of its turns. On a failure, the creature takes 7 (2d6) poison damage. On a success, the condition ends. When animate dead is cast on one or more creatures killed by this poison, the spellcaster requires no material components and can cast the spell as an action.

Enervating Breath (Recharge 5-6). The deep drake exhales pain-inducing, purple-black energy in a 90-foot line that is 5 feet wide. Each creature in the line must make a DC 16 Dexterity saving throw. On a failure, a creature takes 35 (10d6) necrotic damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned.

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Deep Drake — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022