Death Worm
Small Monstrosity, unaligned
Armor Class 13 (natural armor)
Hit Points 44 (8d6+16)
Speed walk +20, burrow +20
Challenge 1
Skills perception +0
Damage Immunities lightning
Senses tremorsense 60', passive Perception 10
Languages —
Special Abilities
Detect Life. Can sense the general direction of creatures that aren't Constructs or Undead within 1 mile of it.
Discharge. When a creature ends its turn within 5 ft. of a death worm the creature takes 2 (1d4) lightning.
Dreaming Venom. iIEvery 24 hrs that elapse it must re-save reducing its hp max by 2 (1d4) on a failure. The poison is neutralized on a success. Target dies if dreaming venom reduces its hp max to 0. This reduction lasts until the poison is neutralized.
Lightning Arc. When a creature starts its turn within 15 ft. of at least two death worms the creature must make DC 14 Dex save or take 5 (2d4) lightning. The creature has disadvantage on the save if it is within 15 ft. of three or more death worms.
Regeneration. Regains 3 hp at the start of its turn if it has at least 1 hp.
Actions
Bite. Melee Weapon Attack: +4 to hit, 5 ft., one creature,. 4 (1d4+2) piercing damage + 2 (1d4) lightning and 4 (1d8) poison and the target must make DC 12 Con save or succumb to worm's Dreaming Venom (above).
Spit Poison. Ranged Weapon Attack: +4 to hit 15/30' one creature. 9 (2d8) poison and the target must make DC 12 Con save or succumb to the worm's venom (see Dreaming Venom).
Source: Tome of Beasts 3 · OGL/Open