Darkmantle
Small Monstrosity
Armor Class 11
Hit Points 22 (5d6+5)
Speed fly +30, walk +10
Challenge 1/2
Senses blindsight 60 ft., passive Perception 10
Special Abilities
Echolocation. The darkmantle can't use blindsight while deafened.
False Appearance. While motionless, the darkmantle is indistinguishable from rock.
Actions
Multiattack. The darkmantle uses Darkness Aura and makes a crush attack.
Darkness Aura. A 15-foot radius area of magical darkness emanates from the darkmantle spreading around corners and moving with it. Darkvision and natural light can't penetrate it. If the darkness overlaps with an area of light created by a 2nd-level spell or lower the spell creating the light is dispelled. The darkness aura lasts for 10 minutes or until the darkmantle takes damage.
Crush. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage and the target is grappled (escape DC 13). If the darkmantle made the attack with advantage it attaches to the targets head and the target is blinded and can't breathe. While grappling the darkmantle can only attack the grappled creature but has advantage on its attack roll. The darkmantles speed becomes 0 and it moves with its target.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open