Cyclops Myrmidon

Huge Giant

Armor Class 17

Hit Points 126 (11d12+55)

Speed walk +40

Challenge 10

STR
20
+5
DEX
10
+0
CON
20
+5
INT
8
-1
WIS
10
+0
CHA
10
+0

Skills animal +0, survival +3

Senses passive Perception 10

Languages Giant

Special Abilities

Panicked Rage. While a cyclops is frightened and the source of its fear is in sight, it makes attack rolls with advantage instead of disadvantage.

Poor Depth Perception. The cyclops makes all ranged attacks with disadvantage.

Actions

Multiattack. The cyclops makes two melee attacks.

Maul. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 26 (6d6 + 5) bludgeoning damage.

Rock. Ranged Weapon Attack: +8 to hit, range 120 ft. (see Poor Depth Perception) one target. Hit: 32 (5d10 + 5) bludgeoning damage.

Bonus Actions

Thick Skulled (1/Day). The cyclops can end one condition on itself that was imposed through a failed Wisdom saving throw.

Reactions

Big Windup. When a creature hits the cyclops with a melee attack, the cyclops readies a powerful strike against its attacker. The cyclops has advantage on the next club attack it makes against the attacker before the end of its next turn.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open