Medium Humanoid (any race), any non-good alignment
Armor Class 12 (leather armor)
Hit Points 9 (2d8)
Speed walk +30
Challenge 1/8
Skills religion +2, deception +2
Senses passive Perception 10
Languages any one language (usually Common)
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.
Source: 5e Core Rules · OGL/Open