Cryoceros

Large Monstrosity, unaligned

Armor Class 15 (natural armor)

Hit Points 133 (14d10+56)

Speed walk +40

Challenge 6

STR
19
+4
DEX
11
+0
CON
18
+4
INT
3
-4
WIS
13
+1
CHA
8
-1

Skills athletics +7

Damage Resistances bludgeoning, cold

Senses passive Perception 11

Languages

Special Abilities

Snow Camouflage. The cryoceros has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Trampling Charge. If the cryoceros moves at least 20 feet straight toward a target and then hits it with its gore attack on the same turn, the target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the cryoceros can make one stomp attack against it as a bonus action.

Actions

Gore. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 13 (2d8 + 4) piercing damage plus 9 (2d8) cold damage.

Stomp. Melee Weapon Attack: +7 to hit, reach 5 ft., one prone creature. Hit: 20 (3d10 + 4) bludgeoning damage.

Shards of Ice (Recharge 4-6). The cryoceros exhales razor-sharp ice in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 10 (3d6) cold damage and 10 (3d6) piercing damage on a failed save, or half as much on a successful one.

Source: Tome of Beasts 2 · OGL/Open