Corrupting Ooze
Large Ooze, neutral evil
Armor Class 12 (natural armor)
Hit Points 115 (10d10+60)
Speed swim +30, walk +20
Challenge 5
Skills stealth +3
Damage Resistances slashing, bludgeoning
Damage Immunities acid, fire, poison
Condition Immunities exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft., tremorsense 60 ft., passive Perception 5
Languages -
Special Abilities
Corrupting Touch. When a corrupting ooze scores a critical hit or starts its turn with a foe grappled, it can dissolve one leather, metal, or wood item of its choosing in the possession of the target creature. A mundane item is destroyed automatically; a magical item is destroyed if its owner fails to make a successful DC 16 Dexterity saving throw.
Strong Swimmer. A corrupting ooze naturally floats on the surface of water. It swims with a pulsating motion that propels it faster than walking speed.
Actions
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 3 (1d6) acid damage, and the target is grappled (escape DC 13).
Source: Tome of Beasts · OGL/Open