Corrupting Ooze

Large Ooze, neutral evil

Armor Class 12 (natural armor)

Hit Points 115 (10d10+60)

Speed swim +30, walk +20

Challenge 5

STR
16
+3
DEX
10
+0
CON
22
+6
INT
4
-3
WIS
2
-4
CHA
1
-5

Skills stealth +3

Damage Resistances slashing, bludgeoning

Damage Immunities acid, fire, poison

Condition Immunities exhaustion, frightened, paralyzed, petrified, poisoned

Senses blindsight 60 ft., tremorsense 60 ft., passive Perception 5

Languages -

Special Abilities

Corrupting Touch. When a corrupting ooze scores a critical hit or starts its turn with a foe grappled, it can dissolve one leather, metal, or wood item of its choosing in the possession of the target creature. A mundane item is destroyed automatically; a magical item is destroyed if its owner fails to make a successful DC 16 Dexterity saving throw.

Strong Swimmer. A corrupting ooze naturally floats on the surface of water. It swims with a pulsating motion that propels it faster than walking speed.

Actions

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 3 (1d6) acid damage, and the target is grappled (escape DC 13).

Source: Tome of Beasts · OGL/Open