Commoner Mob — fantasy monster illustration. Commoner Mob is a huge humanoid (Challenge Rating 0).

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Commoner Mob

Huge Humanoid

AC
10
HP
45
Speed
30
CR
0

Armor Class 10

Hit Points 45 (10d8)

Speed 30 ft.


STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)

Senses passive Perception 10

Languages any one

Challenge 0


Traits

Area Vulnerability. The mob takes double damage from any effect that targets an area.

Mob Dispersal. When the mob is reduced to 0 hit points, it turns into 5 (1d6 + 2) commoners with 2 hit points.

Mob. The mob is composed of 10 or more commoners. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The mob can move through any opening large enough for one Medium creature.

Actions

Clubs. Melee Weapon Attack: +2 to hit, reach 5 ft., up to two targets. Hit: 10 (4d4) bludgeoning damage or half damage if the mob is bloodied.

Stones. Ranged Weapon Attack: +2 to hit, range 10/30 ft., up to two targets. Hit: 10 (4d4) bludgeoning damage or half damage if the mob is bloodied.

Community Images

Commoner Mob — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

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The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
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