Clockwork Beetle Swarm
Large Swarm, Unaligned
False
Armor Class 14 (natural armor)
Hit Points 52 (8d10 + 8)
Speed 50 ft., fly 30 ft.
- STR
- 8 (-1)
- DEX
- 16 (+3)
- CON
- 12 (+1)
- INT
- 1 (-5)
- WIS
- 12 (+1)
- CHA
- 7 (-2)
Damage Vulnerabilities False
Damage Resistances bludgeoning, piercing, slashing
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned
Senses darkvision 60 ft., passive Perception 11
Languages —
Challenge 3
Traits
Construct Nature. The swarm doesn't require air, food, drink, or sleep.
Magic Resistance. The swarm has advantage on saving throws against spells and other magical effects.
Swarm. The swarm can occupy another creature's space and vice versa, and it can move through any opening large enough for a Tiny Construct. The swarm can't regain hp or gain temporary hp.
Actions
Bites. Melee Weapon Attack: +5 to hit, reach 0 ft., one target in the swarm's space. Hit: 18 (4d8) piercing damage, or 9 (2d8) piercing damage if the swarm has half of its hp or fewer, plus 3 (1d6) poison damage.






