Clacking Skeleton
Medium Undead, neutral evil
Armor Class 14 (armor scraps)
Hit Points 45 (10d8)
Speed 30 ft.
- STR
- 14 (+2)
- DEX
- 12 (+1)
- CON
- 11 (+0)
- INT
- 6 (-2)
- WIS
- 8 (-1)
- CHA
- 5 (-3)
Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands all languages it knew in life but can't speak
Challenge 2
Traits
Horrid Clacking. If the clacking skeleton moves at least 10 feet, each beast or humanoid within 30 feet of the skeleton that can hear it must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn.
Actions
Multiattack. The clacking skeleton makes two attacks: one with its glaive and one with its gore or two with its shortbow.
Glaive. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.
Gore. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.






