Chuul
Large Aberration
Armor Class 16
Hit Points 93 (11d10+33)
Speed 30 ft., swim 40 ft.
- STR
- 18 (+4)
- DEX
- 10 (+0)
- CON
- 16 (+3)
- INT
- 5 (-3)
- WIS
- 16 (+3)
- CHA
- 10 (+0)
Damage Immunities poison
Condition Immunities frightened, poisoned
Senses darkvision 60 ft., passive Perception 13
Languages understands Deep Speech but can't speak
Challenge 5
Traits
Amphibious. The chuul can breathe air and water.
Detect Magic. The chuul senses a magical aura around any visible creature or object within 120 feet that bears magic.
Actions
Multiattack. If the chuul is grappling a creature it uses its tentacle on that creature. It then makes two pincer attacks.
Pincer. Melee Weapon Attack: +7 to hit, reach 5 ft., one Large or smaller target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature it is grappled (escape DC 15). When carrying a grappled creature the chuul can move at full speed. A pincer that is being used to grapple a creature can be used only to attack that creature.
Tentacle. A grappled creature makes a DC 14 Constitution saving throw. On a failure it is paralyzed for 1 minute. The creature repeats the saving throw at the end of each of its turns ending the paralysis on a success.






