Chort Devil

Medium Fiend (devil), lawful evil

Armor Class 18 (natural armor)

Hit Points 187 (15d8+120)

Speed walk +30

Challenge 12

STR
24
+7
DEX
20
+5
CON
26
+8
INT
18
+4
WIS
20
+5
CHA
20
+5

Saving Throws cha +9, con +12, dex +9, int +8, str +11

Skills insight +9, athletics +11, deception +9, perception +9

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons

Damage Immunities cold, fire, poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 19

Languages Celestial, Common, Draconic, Infernal, Primordial; telepathy (120 ft.)

Special Abilities

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. the chort devil's spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The chort devil can innately cast the following spells, requiring no material components: at will: blur, magic circle, teleport 3/day: scorching ray (5 rays) 1/day each: dispel magic, dominate person, flame strike, haste

Actions

Multiattack. The chort devil makes three melee attacks with its flaming ranseur, or three melee attacks with its claws.

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 12 (2d4 + 7) slashing damage plus 2 (1d4) Charisma damage.

Flaming Ranseur. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 12 (1d10 + 7) piercing damage plus 10 (3d6) fire damage.

Devilish Weapons. Any weapons wielded by a chort devil do 10 (3d6) fire damage in addition to their normal weapon damage.

Source: Tome of Beasts · OGL/Open