Chernomoi
Tiny Fey, Neutral
Armor Class 14
Hit Points 32 (5d4 + 20)
Speed fly +20, walk +20
Challenge 1
Skills Stealth +6, Acrobatics +6, Perception +2
Damage Vulnerabilities False
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Damage Immunities False
Condition Immunities False
Senses darkvision 60 ft., passive Perception 12
Languages Common, Draconic, Sylvan
Actions
Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Shriek (Recharge 5-6). The chernomoi emits a loud shriek that is audible out to 100 feet. Each creature within 60 feet of the chernomoi and that can hear it must make a DC 13 Constitution saving throw, taking 10 (3d6) thunder damage on a failed save, or half as much damage on a successful one.
Spellcasting. The chernomoi casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13): At will: detect magic, mage hand, mending, message, prestidigitation 1/day each: detect poison and disease, dimension door
Source: Tome of Beasts 2023 · OGL/Open