Chernomoi

Tiny Fey, Neutral

Armor Class 14

Hit Points 32 (5d4 + 20)

Speed fly +20, walk +20

Challenge 1

STR
9
-1
DEX
18
+4
CON
18
+4
INT
12
+1
WIS
11
+0
CHA
16
+3

Skills Stealth +6, Acrobatics +6, Perception +2

Damage Vulnerabilities False

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons

Damage Immunities False

Condition Immunities False

Senses darkvision 60 ft., passive Perception 12

Languages Common, Draconic, Sylvan

Actions

Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Shriek (Recharge 5-6). The chernomoi emits a loud shriek that is audible out to 100 feet. Each creature within 60 feet of the chernomoi and that can hear it must make a DC 13 Constitution saving throw, taking 10 (3d6) thunder damage on a failed save, or half as much damage on a successful one.

Spellcasting. The chernomoi casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13): At will: detect magic, mage hand, mending, message, prestidigitation 1/day each: detect poison and disease, dimension door

Source: Tome of Beasts 2023 · OGL/Open