Chernomoi
Tiny Fey, neutral
Armor Class 13
Hit Points 32 (5d4+20)
Speed fly +20, walk +20
Challenge 1
Skills stealth +6, acrobatics +6, perception +2
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks not made with silver weapons
Senses darkvision 60 ft., passive Perception 12
Languages Common, Draconic, Sylvan
Special Abilities
Innate Spellcasting. the chernomoi's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components: at will: detect magic, invisibility, mage hand, mending, message, prestidigitation 1/day each: detect poison and disease, dimension door
Actions
Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Shriek (Recharge 5-6). The chernomoi emits a loud shriek. All creatures within 60 feet who can hear take 10 (3d6) thunder damage, or half damage with a successful DC 13 Constitution saving throw.
Source: Tome of Beasts · OGL/Open