Chain Devil — fantasy monster illustration. Chain Devil is a medium fiend (Challenge Rating 9).

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Chain Devil

Medium Fiend

AC
17
HP
127
Speed
40
CR
9

Armor Class 17

Hit Points 127 (15d8+60)

Speed 40 ft.


STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
16 (+3)

Saving Throws Cha +7, Con +8, Wis +5

Skills Survival +5

Damage Resistances cold; damage from nonmagical, non-silvered weapons

Damage Immunities fire, poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 12

Languages Infernal, telepathy 120 ft.

Challenge 9


Traits

Devils Sight. The devils darkvision penetrates magical darkness.

Lawful Evil. The devil radiates a Lawful and Evil aura.

Magic Resistance. The devil has advantage on saving throws against spells and magical effects.

Rattling Chains. Whenever the devil moves, the rattling of its chains can be heard up to 300 feet away, unless it moves at half its Speed.

Relentless Tracker. Once the devil has grappled a creature in its chains, it has advantage on ability checks made to track that creature for the next 30 days.

Actions

Multiattack. The chain devil makes two chain attacks and commands up to two animated chains under its control to make chain attacks.

Chain. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 14 (2d8 + 5) slashing damage. If the target is a creature it is grappled (escape DC 16) and restrained. Until the grapple ends this chain can only attack the grappled target.

Bonus Actions

Animate Chain. One inanimate, unattended chain within 60 feet sprouts blades and magically animates under the devils control for 1 hour. It has AC 20 and 20 hit points, a Speed of 0, and immunity to psychic, piercing, poison, and thunder damage. When the devil uses Multiattack, the devil may command the chain to make one Chain attack against a target within 15 feet of it. If the chain is reduced to 0 hit points, it can't be reanimated.

Reactions

Unnerving Mask. When damaged by a creature within 30 feet that can see the devil, the devil momentarily assumes the magical illusory form of one of the attackers enemies or loved ones, alive or dead. The illusory figure may speak words that only the attacker can hear. The attacker makes a DC 15 Wisdom saving throw. On a failure, it takes 9 (2d8) psychic damage and is frightened until the end of its next turn.The attacker is then immune to this effect for the next 24 hours.

Community Images

Chain Devil — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022