Centaur
large Monstrosity
Armor Class 12
Hit Points 63
Speed walk +50
Challenge 2
Saving Throws cha +0, con +2, dex +2, int -1, str +4, wis +3
Damage Resistances Monstrosity Resilience
Senses -
Languages Elvish,Sylvan
Special Abilities
Monstrosity Resilience. The centaur is resistant to exhaustion and to the frightened condition.
Trampling Charge. If the centaur moves at least 30 feet straight toward a creature and then hits it with a Pike attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the centaur can make one Hooves attack against it as a bonus action.
Actions
Multiattack. The centaur makes one Hooves attack and one Pike attack, or it makes three Longbow attacks.
Hooves. _Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) bludgeoning damage.
Pike. _Melee Weapon Attack:_ +6 to hit, reach 10 ft., one target. _Hit:_ 9 (1d10+4) piercing damage.
Longbow. _Ranged Weapon Attack:_ +4 to hit, range 150/600 ft., one target. _Hit:_ 6 (1d8+2) piercing damage.
Reactions
Defensive Kick. When a creature the centaur can see within 5 feet of it hits it with an attack, the centaur can kick the attacker. The attacker must succeed on a DC 14 STR save or be knocked prone or pushed up to 5 feet away from the centaur (the centaur's choice).
Source: Black Flag SRD · OGL/Open