Centaur

large Monstrosity

Armor Class 12

Hit Points 63

Speed walk +50

Challenge 2

STR
18
+4
DEX
14
+2
CON
14
+2
INT
8
-1
WIS
16
+3
CHA
10
+0

Saving Throws cha +0, con +2, dex +2, int -1, str +4, wis +3

Damage Resistances Monstrosity Resilience

Senses -

Languages Elvish,Sylvan

Special Abilities

Monstrosity Resilience. The centaur is resistant to exhaustion and to the frightened condition.

Trampling Charge. If the centaur moves at least 30 feet straight toward a creature and then hits it with a Pike attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the centaur can make one Hooves attack against it as a bonus action.

Actions

Multiattack. The centaur makes one Hooves attack and one Pike attack, or it makes three Longbow attacks.

Hooves. _Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) bludgeoning damage.

Pike. _Melee Weapon Attack:_ +6 to hit, reach 10 ft., one target. _Hit:_ 9 (1d10+4) piercing damage.

Longbow. _Ranged Weapon Attack:_ +4 to hit, range 150/600 ft., one target. _Hit:_ 6 (1d8+2) piercing damage.

Reactions

Defensive Kick. When a creature the centaur can see within 5 feet of it hits it with an attack, the centaur can kick the attacker. The attacker must succeed on a DC 14 STR save or be knocked prone or pushed up to 5 feet away from the centaur (the centaur's choice).

Source: Black Flag SRD · OGL/Open