Centaur
Large Monstrosity
Armor Class 12
Hit Points 63
Speed 50 ft.
- STR
- 18 (+4)
- DEX
- 14 (+2)
- CON
- 14 (+2)
- INT
- 8 (-1)
- WIS
- 16 (+3)
- CHA
- 10 (+0)
Damage Resistances Monstrosity Resilience
Senses -
Languages Elvish,Sylvan
Challenge 2
Traits
Monstrosity Resilience. The centaur is resistant to exhaustion and to the frightened condition.
Trampling Charge. If the centaur moves at least 30 feet straight toward a creature and then hits it with a Pike attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the centaur can make one Hooves attack against it as a bonus action.
Actions
Multiattack. The centaur makes one Hooves attack and one Pike attack, or it makes three Longbow attacks.
Hooves. _Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) bludgeoning damage.
Pike. _Melee Weapon Attack:_ +6 to hit, reach 10 ft., one target. _Hit:_ 9 (1d10+4) piercing damage.
Longbow. _Ranged Weapon Attack:_ +4 to hit, range 150/600 ft., one target. _Hit:_ 6 (1d8+2) piercing damage.
Reactions
Defensive Kick. When a creature the centaur can see within 5 feet of it hits it with an attack, the centaur can kick the attacker. The attacker must succeed on a DC 14 STR save or be knocked prone or pushed up to 5 feet away from the centaur (the centaur's choice).






