Centaur

Large Monstrosity, neutral good

Armor Class 12

Hit Points 45 (6d10+12)

Speed walk +50

Challenge 2

STR
18
+4
DEX
14
+2
CON
14
+2
INT
9
-1
WIS
13
+1
CHA
11
+0

Skills survival +3, athletics +6, perception +3

Senses passive Perception 13

Languages Elvish, Sylvan

Special Abilities

Charge. If the centaur moves at least 30 ft. straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Actions

Multiattack. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.

Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Source: 5e Core Rules · OGL/Open