Cave Ogre

Large Giant

Armor Class 12

Hit Points 119 (14d10+42)

Speed walk +40

Challenge 2

STR
19
+4
DEX
8
-1
CON
16
+3
INT
10
+0
WIS
10
+0
CHA
8
-1

Senses darkvision 60 ft., passive Perception 10

Languages Common, Giant

Special Abilities

Elite Recovery. At the end of each of its turns while bloodied, the ogre can end one condition or effect on itself. It can do this even when unconscious or incapacitated.

Actions

Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage and if the target is a Medium or smaller creature it makes a DC 14 Strength saving throw falling prone on a failure.

Sweeping Strike. Melee Weapon Attack: +6 to hit, reach 5 ft. all creatures within 5 feet. Hit: 8 (1d8 + 4) bludgeoning damage and if the target is a Medium or smaller creature it makes a DC 14 Strength saving throw. On a failure it is pushed 10 feet away from the ogre.

Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open