Bukavac
Large Monstrosity, Neutral Evil
False
Armor Class 16 (natural armor)
Hit Points 199 (21d10 + 84)
Speed 20 ft.
- STR
- 20 (+5)
- DEX
- 17 (+3)
- CON
- 18 (+4)
- INT
- 7 (-2)
- WIS
- 15 (+2)
- CHA
- 12 (+1)
Saving Throws Con +8, Dex +7
Skills Stealth +11, Perception +10
Damage Vulnerabilities False
Damage Resistances False
Damage Immunities thunder
Condition Immunities False
Senses darkvision 60 ft., passive Perception 20
Languages Sylvan
Challenge 9
Traits
Hold Breath. The bukavac can hold its breath for 20 minutes.
Standing Leap. A bukavac's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Actions
Multiattack. The bukavac makes one Bite attack, one Gore attack, and two Claw attacks.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage, and the target is grappled (escape DC 16) if it is a Medium or smaller creature. The bukavac can have no more than two creatures grappled at a time.
Gore. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage.
Croaking Blast (Recharge 5-6). A bukavac can emit a howling thunderclap in a 15-foot radius. Each creature in that area must make a DC 16 Constitution saving throw. On a failure, a creature takes 36 (8d8) thunder damage and is deafened until cured by the lesser restoration spell or similar magic. On a success, a creature takes half the damage and isn't deafened.






