Bukavac
Large Monstrosity, Neutral Evil
Armor Class 16 (natural armor)
Hit Points 199 (21d10 + 84)
Speed walk +20
Challenge 9
Saving Throws con +8, dex +7
Skills Stealth +11, Perception +10
Damage Vulnerabilities False
Damage Resistances False
Damage Immunities thunder
Condition Immunities False
Senses darkvision 60 ft., passive Perception 20
Languages Sylvan
Special Abilities
Hold Breath. The bukavac can hold its breath for 20 minutes.
Standing Leap. A bukavac's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Actions
Multiattack. The bukavac makes one Bite attack, one Gore attack, and two Claw attacks.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage, and the target is grappled (escape DC 16) if it is a Medium or smaller creature. The bukavac can have no more than two creatures grappled at a time.
Gore. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage.
Croaking Blast (Recharge 5-6). A bukavac can emit a howling thunderclap in a 15-foot radius. Each creature in that area must make a DC 16 Constitution saving throw. On a failure, a creature takes 36 (8d8) thunder damage and is deafened until cured by the lesser restoration spell or similar magic. On a success, a creature takes half the damage and isn't deafened.
Source: Tome of Beasts 2023 · OGL/Open