Bone Collector

Small Undead, neutral evil

Armor Class 13 (natural armor)

Hit Points 21 (6d6)

Speed fly +60, walk +15

Challenge 1/2

STR
6
-2
DEX
15
+2
CON
11
+0
INT
7
-2
WIS
14
+2
CHA
9
-1

Skills perception +2

Damage Immunities necrotic, poison

Condition Immunities poisoned

Senses darkvision 60', passive Perception 14

Languages understands Common but can't speak

Special Abilities

Call of the Grave. Attacks made within 60' of the bone collector score a critical hit on a roll of 19 or 20.

Death Sense. Can pinpoint by scent location of Undead creatures and creatures that have been dead no longer than 1 week within 60' of it and can sense the general direction of such creatures within 1 mile of it.

Magic Resistance. Advantage: spell/magic effect saves.

Undead Nature. Doesn't require air food drink or sleep.

Actions

Talons. Melee Weapon Attack: +4 to hit, 5 ft., one target, 9 (2d6+2) slashing damage. If target is a creature: DC 11 Con save or contract a disease. Until disease is cured target can't regain hp except by magical means and target's hp max decreases by 3 (1d6) every 24 hrs. If target's hp max drops to 0 as a result of this disease target dies.

Bad Omen (1/Day). Places a bad omen on a creature it can see within 20' of it. Target: DC 10 Wis save or be cursed for 1 min. While cursed target has disadvantage on attack rolls vs. bone collector. Target can re-save at end of each of its turns success ends effect on itself.

Source: Tome of Beasts 3 · OGL/Open