Bone Collector
Small Undead, neutral evil
Armor Class 13 (natural armor)
Hit Points 21 (6d6)
Speed fly +60, walk +15
Challenge 1/2
Skills perception +2
Damage Immunities necrotic, poison
Condition Immunities poisoned
Senses darkvision 60', passive Perception 14
Languages understands Common but can't speak
Special Abilities
Call of the Grave. Attacks made within 60' of the bone collector score a critical hit on a roll of 19 or 20.
Death Sense. Can pinpoint by scent location of Undead creatures and creatures that have been dead no longer than 1 week within 60' of it and can sense the general direction of such creatures within 1 mile of it.
Magic Resistance. Advantage: spell/magic effect saves.
Undead Nature. Doesn't require air food drink or sleep.
Actions
Talons. Melee Weapon Attack: +4 to hit, 5 ft., one target, 9 (2d6+2) slashing damage. If target is a creature: DC 11 Con save or contract a disease. Until disease is cured target can't regain hp except by magical means and target's hp max decreases by 3 (1d6) every 24 hrs. If target's hp max drops to 0 as a result of this disease target dies.
Bad Omen (1/Day). Places a bad omen on a creature it can see within 20' of it. Target: DC 10 Wis save or be cursed for 1 min. While cursed target has disadvantage on attack rolls vs. bone collector. Target can re-save at end of each of its turns success ends effect on itself.
Source: Tome of Beasts 3 · OGL/Open