Blestsessebe

Large Celestial, neutral good

Armor Class 16 (natural armor)

Hit Points 144 (17d10+51)

Speed walk +50

Challenge 8

STR
21
+5
DEX
18
+4
CON
16
+3
INT
11
+0
WIS
17
+3
CHA
18
+4

Saving Throws cha +7, wis +6

Skills perception +3

Damage Resistances poison, radiant

Condition Immunities poisoned

Senses darkvision 60', passive Perception 13

Languages Celestial, Common

Special Abilities

Blur of Motion. When it moves 30'+ on its turn ranged attack rolls vs. it have disadvantage until start of its next turn.

Freedom of Movement. Ignores difficult terrain and magical effects can't reduce its speed or cause it to be restrained. Can spend 5 ft. of move to escape nonmagical restraints or being grappled.

Magic Resistance. Advantage: spell/magic effect saves.

Trampling Charge. If it moves 30'+ straight toward a creature and then hits it with gore on the same turn target: DC 15 Str save or be knocked prone. If target is prone blestsessebe can make one hooves attack vs. it as a bonus action.

Actions

Multiattack. One Gore attack and two Hooves attacks.

Gore. Melee Weapon Attack: +8 to hit, 10 ft., one target, 18 (3d8+5) piercing damage + 13 (3d8) radiant.

Hooves. Melee Weapon Attack: +8 to hit, 5 ft., one target, 12 (2d6+5) bludgeoning damage.

Distracting Glow (Recharge 6). Its horns flare brightly for a moment distracting its enemies. Each hostile creature within 60' of it and can see its horns: DC 15 Wis save or entranced by it until start of blestsessebe's next turn. Entranced creature has disadvantage on attacks vs. creatures other than blestsessebe.

Hastening Stomp (Recharge 5-6). Rears and stomps sending small magical shockwave. For 1 min each friendly creature within 60' of it increases its speed by 10 ft. and can use Free Runner bonus action.

Bonus Actions

Free Runner. Can take the Dash action.

Source: Tome of Beasts 3 · OGL/Open