Blackguard

Medium Humanoid

Armor Class 18

Hit Points 82 (11d8+33)

Speed walk +30

Challenge 5

STR
16
+3
DEX
12
+1
CON
16
+3
INT
12
+1
WIS
14
+2
CHA
14
+2

Saving Throws con +6, str +6, wis +5

Skills athletics +6, perception +5, intimidation +5

Senses passive Perception 15

Languages any two

Special Abilities

Aura of Anger. While the knight is conscious, allies within 10 feet gain a +2 bonus to melee weapon damage. A creature can benefit from only one Aura of Anger at a time.

Actions

Multiattack. The knight attacks three times with their greatsword.

Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Lance (Mounted Only). Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage. If the knight moves at least 20 feet straight towards the target before the attack they deal an extra 13 (2d12) piercing damage and the target makes a DC 14 Strength saving throw falling prone on a failure. This attack is made at disadvantage against targets within 5 feet.

Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage plus 10 (3d6) poison damage.

Vile Curse (1/Day). The knight utters hellish words that scald the soul. Living creatures of the knights choice within 30 feet that can hear and understand them are magically cursed for 1 minute. A d4 is subtracted from attack rolls and saving throws made by a cursed creature. A creature immune to the frightened condition is immune to this curse.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open