Summon a portrait of this monster
Describe it your way — Bell-Buoy is already filled in.
Summon art →

Bell-Buoy

Medium construct, unaligned

AC
14
HP
82
Speed
10
CR
1

The harbour board chained bells across the Drift channels to mark the safe water, and a few of them took to the work. A bell-buoy bobs its lane, clanging at strange hulls, and throws its iron weight at boats that will not heave to.


Armor Class 14 (iron hull)

Hit Points 82 (11d8 + 33)

Speed 10 ft., swim 30 ft.


STR
16 (+3)
DEX
8 (-1)
CON
16 (+3)
INT
3 (-4)
WIS
10 (+0)
CHA
3 (-4)

Damage Immunities poison, psychic

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned

Senses passive Perception 10

Languages —

Challenge 1


Traits

Alarm Bell. As a bonus action the buoy rings. Every creature within 300 feet that can hear it knows the direction of the ringing. Fog, rain, and wind do not muffle it.

Anchored. The buoy has advantage on saving throws and ability checks against being moved against its will while its chain touches the harbour floor.

Actions

Ram. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Bludgeoning damage, and the target must succeed on a DC 13 Strength saving throw or be pushed 10 feet away from the buoy.

Have art for this entry? Contribute art — sign in, then use Add image.

Related entries

matched by shared tags

6 same-category · 0 cross-category

Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022