Beggar Ghoul
Medium Undead, Chaotic Evil
False
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
- STR
- 10 (+0)
- DEX
- 15 (+2)
- CON
- 10 (+0)
- INT
- 12 (+1)
- WIS
- 11 (+0)
- CHA
- 14 (+2)
Damage Vulnerabilities False
Damage Resistances False
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Undercommon
Challenge 1/2
Traits
Hungry Dead Nature. The ghoul requires no air or sleep.
Pack Tactics. The beggar ghoul has advantage on attack rolls against a creature if at least one of the beggar ghoul's allies is within 5 feet of the creature and the ally isn't incapacitated.
Savage Hunger. Its Bite attack is a critical hit if the beggar ghoul bites a creature it has surprised.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or Undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. A paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.






