Beggar Ghoul
Medium Undead, Chaotic Evil
Armor Class 12
Hit Points 13 (3d8)
Speed walk +30
Challenge 1/2
Damage Vulnerabilities False
Damage Resistances False
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Undercommon
Special Abilities
Hungry Dead Nature. The ghoul requires no air or sleep.
Pack Tactics. The beggar ghoul has advantage on attack rolls against a creature if at least one of the beggar ghoul's allies is within 5 feet of the creature and the ally isn't incapacitated.
Savage Hunger. Its Bite attack is a critical hit if the beggar ghoul bites a creature it has surprised.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or Undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. A paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Source: Tome of Beasts 2023 · OGL/Open