Beggar Ghoul

Medium Undead, Chaotic Evil

Armor Class 12

Hit Points 13 (3d8)

Speed walk +30

Challenge 1/2

STR
10
+0
DEX
15
+2
CON
10
+0
INT
12
+1
WIS
11
+0
CHA
14
+2

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities poison

Condition Immunities charmed, exhaustion, poisoned

Senses darkvision 60 ft., passive Perception 10

Languages Undercommon

Special Abilities

Hungry Dead Nature. The ghoul requires no air or sleep.

Pack Tactics. The beggar ghoul has advantage on attack rolls against a creature if at least one of the beggar ghoul's allies is within 5 feet of the creature and the ally isn't incapacitated.

Savage Hunger. Its Bite attack is a critical hit if the beggar ghoul bites a creature it has surprised.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or Undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. A paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Source: Tome of Beasts 2023 · OGL/Open