Bearfolk Thunderstomper — fantasy monster illustration. Bearfolk Thunderstomper is a medium humanoid (Challenge Rating 6).

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Bearfolk Thunderstomper

Medium Humanoid, chaotic neutral

AC
15
HP
105
Speed
40
CR
6

Armor Class 15 (chain shirt)

Hit Points 105 (14d8+42)

Speed 40 ft.


STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
9 (-1)
WIS
14 (+2)
CHA
18 (+4)

Saving Throws Con +6, Dex +5

Skills Perception +2

Senses darkvision 60', tremorsense 30', passive Perception 15

Languages Common, Giant, Umbral

Challenge 6


Traits

Deceptive Steps. While traveling can perform a stomping dance that mimics thundering footsteps of giants. Any creature within half mile that hears it but can't see bearfolk: DC 15 Wis (Perception) or believe sound comes from Giants (or other Huge or larger creatures).

Keen Smell. Advantage: smell Wis (Percept) checks.

Actions

Multiattack. Thunder Stomp or Warsong then 1 Bite and 1 War Flute.

Bite. Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) piercing damage.

War Flute. Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d8+4) bludgeoning damage + 4 (1d8) thunder.

Thunder Stomp. Hammers its feet on the ground while chanting emitting destructive energy in a 15 ft. cube. Each creature in that area: 10 (3d6) thunder and be knocked prone (DC 15 Str negates both).

Warsong. Sets an inspiring rhythm with its dancing. Each friendly creature within 60' of the bearfolk has advantage on all saves vs. being charmed or frightened until end of bearfolk's next turn.

Spellcasting. Cha (DC 15): At will: dancing lights prestidigitation vicious mockery2/day ea: charm person disguise self mirror image1/day ea: compulsion enthrall freedom of movement hypnotic pattern

Bonus Actions

Frenzy (Recharges on a Short or Long Rest). Triggers berserk frenzy for 1 min. It gains resistance to B/P/S damage from nonmagical weapons and has advantage on attacks. Attacks vs. frenzied bearfolk have advantage.

Taunt (2/Day). Jests at one creature it can see within 30' of it. If target can hear bearfolk target: DC 15 Cha save or disadvantage on ability checks attacks and saves until start of bearfolk's next turn.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022