Avulzor
Large Aberration, lawful evil
Armor Class 17 (bone kilt)
Hit Points 135 (18d10+36)
Speed walk +30
Challenge 8
Saving Throws cha +5
Skills arcana +7, insight +6, medicine +6, perception +6, intimidation +8
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic
Condition Immunities paralyzed, stunned
Senses darkvision 90 ft., passive Perception 16
Languages Common, Deep Speech, Void Speech
Special Abilities
Bone Shaping. The avulzor can shape bones with its touch, altering the appearance, function, size, and density of bone to match its needs. It can't use this trait to alter the bones of a living creature, but it can otherwise alter any bone it touches that isn't being worn or carried. In addition, as a bonus action, the avulzor can touch any skeleton it created with its Animate Bones action and grant the target one of the following benefits until the end of the target's next turn: * Armor Class increases by 2 * Reach increases by 5 feet * Melee weapon attacks deal an extra 1d4 damage of the weapon's type. * Speed increases by 10 feet.
Bone Kilt. The avulzor wears a kilt made out of the bones of the many humanoids it has slain. The kilt increases the avulzor's Armor Class by 3. If lost, the avulzor can create a new bone kilt with ample bones and 1 hour of work. The avulzor can use its Animate Bones as a bonus action if it targets the bone kilt. Doing so creates 1 skeleton of CR 2 or lower, but the avulzor subsequently reduces its Armor Class by 3.
Turning Defiance. Friendly undead within 30 feet of the avulzor have advantage on saving throws against effects that turn undead.
Actions
Multiattack. The avulzor makes two claw attacks and two synchronized bite attacks.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Synchronized Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (4d4 + 4) piercing damage.
Animate Bones (Recharge 5-6). The avulzor creates a skeleton out of a pile of bones or a the corpse of a Large or smaller creature within 10 feet of it. The skeleton is under the control of the avulzor, obeying the avulzor's mental commands, and uses the statistics of a CR 1 or lower skeleton of your choice. The avulzor can control up to three skeletons at one time. If the avulzor creates a skeleton while it already has three under its control, the oldest skeleton crumbles to dust.
Source: Tome of Beasts 2 · OGL/Open