Alliumite, Rapscallion
Small Plant, chaotic neutral
Armor Class 15 (natural armor)
Hit Points 38 (7d6+14)
Speed swim +20, walk +30, burrow +20
Challenge 2
Skills perception +1
Senses darkvision 60', passive Perception 13
Languages Common, Sylvan
Special Abilities
Plant Camouflage. Advantage on Dex (Stealth) checks it makes in any terrain with ample obscuring plant life.
Tearful Stench. Each creature other than an alliumite within 5 ft. of alliumite when it takes damage: DC 14 Con save or be blinded until start of creature's next turn. On a successful save creature is immune to Tearful Stench of all alliumites for 1 min.
Actions
Multiattack. Two Thorny Rapiers or one Thorny Rapier and one Grappelvine Whip.
Thorny Rapier. Melee Weapon Attack: +6 to hit, 5 ft., one target, 8 (1d8+4) piercing damage + 3 (1d6) slashing damage.
Grapplevine Whip. Melee Weapon Attack: +6 to hit, 10 ft., one target, 9 (2d4+4) slashing damage. If target is holding a weapon it must make DC 14 Str save or drop the weapon. If it is holding more than one weapon it drops only one.
Reactions
Grapplevine Escape. When a creature rapscallion can see hits it with melee attack can use its whip to swing up to 20' away from attacker provided nearby terrain includes a feature it can use to swing (branch chandelier ledge mast railing or similar). This movement doesn't provoke opportunity attacks.
Pungent Retort. When a creature rapscallion can see within 60' of it starts its turn or casts a spell rapscallion issues forth a string of insults cleverly crafted to make a foe cry. If it can hear the rapscallion target: DC 14 Wis save or sob uncontrollably until start of rapscallion's next turn. A sobbing creature has disadvantage on ability checks and attack rolls and must make DC 14 Con save to cast a spell that requires spellcaster to see its target. Spellcaster doesn't lose the spell slot on a failure.
Source: Tome of Beasts 3 · OGL/Open