Alliumite, Rapscallion
Small Plant, chaotic neutral
Armor Class 15 (natural armor)
Hit Points 38 (7d6+14)
Speed 30 ft., burrow 20 ft., swim 20 ft.
- STR
- 6 (-2)
- DEX
- 18 (+4)
- CON
- 14 (+2)
- INT
- 9 (-1)
- WIS
- 12 (+1)
- CHA
- 18 (+4)
Skills Perception +1
Senses darkvision 60', passive Perception 13
Languages Common, Sylvan
Challenge 2
Traits
Plant Camouflage. Advantage on Dex (Stealth) checks it makes in any terrain with ample obscuring plant life.
Tearful Stench. Each creature other than an alliumite within 5 ft. of alliumite when it takes damage: DC 14 Con save or be blinded until start of creature's next turn. On a successful save creature is immune to Tearful Stench of all alliumites for 1 min.
Actions
Multiattack. Two Thorny Rapiers or one Thorny Rapier and one Grappelvine Whip.
Thorny Rapier. Melee Weapon Attack: +6 to hit, 5 ft., one target, 8 (1d8+4) piercing damage + 3 (1d6) slashing damage.
Grapplevine Whip. Melee Weapon Attack: +6 to hit, 10 ft., one target, 9 (2d4+4) slashing damage. If target is holding a weapon it must make DC 14 Str save or drop the weapon. If it is holding more than one weapon it drops only one.
Reactions
Grapplevine Escape. When a creature rapscallion can see hits it with melee attack can use its whip to swing up to 20' away from attacker provided nearby terrain includes a feature it can use to swing (branch chandelier ledge mast railing or similar). This movement doesn't provoke opportunity attacks.
Pungent Retort. When a creature rapscallion can see within 60' of it starts its turn or casts a spell rapscallion issues forth a string of insults cleverly crafted to make a foe cry. If it can hear the rapscallion target: DC 14 Wis save or sob uncontrollably until start of rapscallion's next turn. A sobbing creature has disadvantage on ability checks and attack rolls and must make DC 14 Con save to cast a spell that requires spellcaster to see its target. Spellcaster doesn't lose the spell slot on a failure.






