Algae Bloom
Small ooze, unaligned
A drifting mat of green murk that thickens where mill runoff slows. It sours the water around it and leaves swimmers coughing and rubbing their eyes.
Armor Class 8 (soft mass)
Hit Points 58 (9d6 + 27)
Speed 10 ft., swim 20 ft.
- STR
- 10 (+0)
- DEX
- 6 (-2)
- CON
- 16 (+3)
- INT
- 1 (-5)
- WIS
- 6 (-2)
- CHA
- 1 (-5)
Damage Resistances poison
Condition Immunities blinded, poisoned
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 8
Languages —
Challenge 1/2
Traits
Cloud the Water. As a bonus action, the bloom thickens the water in a 10-foot cube centred on itself. That area is heavily obscured until the start of the bloom's next turn.
Amorphous. The bloom can move through a space as narrow as 1 inch wide without squeezing.
Actions
Sickening Touch. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 7 (2d6) poison damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its next turn.





