Ahu-Nixta Drudge
Medium Aberration, neutral evil
Armor Class 13 (clockwork armor)
Hit Points 26 (4d8+8)
Speed fly +30, walk +30, hover true
Challenge 1/2
Skills perception +2
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone
Senses darkvision 60 ft., passive Perception 11
Languages Deep Speech, Void Speech
Special Abilities
Clockwork Encasement. The creature within the machine is a somewhat shapeless mass, both protected and given concrete manipulators by its armor. The clockwork armor has a few manipulators that the ahu-nixta can use to attack or to interact with objects outside of the armor. Unlike other ahu-nixta, the drudge can't live outside its armor and dies when its armor is reduced to 0 hp.
Immutable Form. The drudge's clockwork armor is immune to any spell or effect that would alter its form, as is the creature that controls it as long as the ahu-nixta remains within the armor.
Innate Spellcasting. The ahu-nixta's innate spellcasting ability is Intelligence (spell save DC 11, +3 to hit with spell attacks). The ahunixta can innately cast the following spells, requiring no material components: At will: fire bolt (1d10) 1/day: fear
Actions
Whirring Blades. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.
Source: Tome of Beasts 2 · OGL/Open