Ahu-Nixta Drudge

Medium Aberration, neutral evil

Armor Class 13 (clockwork armor)

Hit Points 26 (4d8+8)

Speed fly +30, walk +30, hover true

Challenge 1/2

STR
15
+2
DEX
12
+1
CON
14
+2
INT
12
+1
WIS
10
+0
CHA
10
+0

Skills perception +2

Damage Immunities poison, psychic

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone

Senses darkvision 60 ft., passive Perception 11

Languages Deep Speech, Void Speech

Special Abilities

Clockwork Encasement. The creature within the machine is a somewhat shapeless mass, both protected and given concrete manipulators by its armor. The clockwork armor has a few manipulators that the ahu-nixta can use to attack or to interact with objects outside of the armor. Unlike other ahu-nixta, the drudge can't live outside its armor and dies when its armor is reduced to 0 hp.

Immutable Form. The drudge's clockwork armor is immune to any spell or effect that would alter its form, as is the creature that controls it as long as the ahu-nixta remains within the armor.

Innate Spellcasting. The ahu-nixta's innate spellcasting ability is Intelligence (spell save DC 11, +3 to hit with spell attacks). The ahunixta can innately cast the following spells, requiring no material components: At will: fire bolt (1d10) 1/day: fear

Actions

Whirring Blades. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.

Source: Tome of Beasts 2 · OGL/Open