Adult Wind Dragon — fantasy monster illustration. Adult Wind Dragon is a huge dragon (Challenge Rating 16).

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Adult Wind Dragon

Huge Dragon, Chaotic Neutral

AC
17
HP
187
Speed
90
CR
16

False


Armor Class 17 (natural armor)

Hit Points 187 (15d12 + 90)

Speed 90 ft., fly 30 ft.


STR
24 (+7)
DEX
16 (+3)
CON
22 (+6)
INT
16 (+3)
WIS
15 (+2)
CHA
18 (+4)

Saving Throws Cha +9, Con +11, Dex +8, Wis +7

Skills Stealth +8, Acrobatics +13, Perception +12, Intimidation +9

Damage Vulnerabilities False

Damage Resistances cold

Damage Immunities lightning

Condition Immunities False

Senses blindsight 60 ft., darkvision 120 ft., passive Perception 22

Languages Common, Draconic, Primordial

Challenge 16


Traits

Freedom of Movement. The dragon ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Storm Sight. The dragon can see through areas obscured by fog, mist, clouds, or precipitation.

Whirling Winds. Gale force winds rage around the dragon's body. Ranged weapon attack rolls against the dragon have disadvantage.

Actions

Multiattack. The wind dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks.

Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage.

Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.

Tail. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Tempest Breath (Recharge 5-6). The dragon exhales a blast of stormy wind in a 60-foot cone. Each creature in that area must make a DC 19 Strength saving throw. On a failure, a creature takes 27 (6d8) bludgeoning damage and 27 (6d8) lightning damage and is pushed up to 30 feet away from the dragon and knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone. Unprotected flames, such as torches, in the area are extinguished, and protected flames, such as those in lanterns, have a 75 percent chance of being extinguished.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a Tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

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Adult Wind Dragon — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022