Wand of Wonder

Wand

Wand of Wonder — fantasy item illustration. Wand of Wonder is a magic item (wand) of rare rarity.
Image: FTTHelper

Item Details

Type:
Wand
Rarity:
Rare
Attunement:
Required

Description

While holding this wand, you can use an action to expend 1 charge and choose a creature, object, or point in space within 120 feet. Roll d100 on the Wand of Wonder table to determine the effect.

Spells cast from the wand have a spell save DC of 15 and a range of 120 feet. Area effects are centered on and include the target. If an effect might target multiple creatures, the Narrator randomly determines which ones are affected.

This wand has 7 charges and regains 1d6+1 expended charges each dawn. When the last charge is expended, roll a d20\. On a 1, the wand violently shakes and sparks with magic then disappears.

Table: Wand of Wonder

d100Effect
01–05You cast slow .
06–10You cast faerie fire .
11–15You are awestruck and become stunned until the start of your next turn.
16–20You cast gust of wind .
21–25You cast detect thoughts on the target. If you didn’t target a creature, you take 1d6 psychic damage instead.
26–30You cast stinking cloud .
31–33Rain falls in a 60-foot radius centered on the target, making the area lightly obscured until the start of your next turn.
34–36A beast appears in an unoccupied space adjacent to the target. You don’t control the animal, which acts as it normally would. Roll a d4 to determine the beast (1: rhinoceros , 2: elephant , 3–4: rat ).
37–46You cast lightning bolt .
47–49Butterflies fill a 30-foot radius centered on the target, making the area heavily obscured . The butterflies remain for 10 minutes.
50–53The target doubles in size (as if you had cast enlarge/reduce ), or if the target is an attended object, you become the spell’s target.
54–58You cast darkness .
59–62Grass grows on the ground in a 60-foot radius centered on the target. Existing grass grows to 10 times normal size for 1 minute, becoming difficult terrain .
63–65An unattended object (chosen by the Narrator) within 120 feet of the target disappears into the Ethereal Plane. The object must be able to fit in a 10-foot cube.
66–69You shrink to half your size (as enlarge/reduce ).
70–79You cast fireball .
80–84You cast invisibility on yourself.
85–87Leaves grow from the target. If you targeted a point in space, leaves sprout from the creature nearest that point instead. The leaves fall off after 24 hours but can be pruned before that time.
88–90A stream of 1d4 × 10 gems (each worth 1 gp) shoots from the wand in a 30-foot long, 5-foot wide line. Each gem deals 1 bludgeoning damage. Divide the total damage equally among all creatures in the area.
91–95A burst of shimmering light extends from you in a 30-foot radius. You and each creature in the area that can see make a DC 15 Constitution saving throw or become blinded for 1 minute. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success
96–97For the next 1d10 days, the target is able to breathe underwater and its skin turns blue. If you targeted an object or point in space, the creature nearest that target is affected instead.
98–100If you targeted a creature, it makes a DC 15 Constitution saving throw . If you didn’t target a creature, you become the target instead. A creature that fails the saving throw by 5 or more is instantly petrified . On any other failed save, the creature is restrained and begins to turn to stone. While restrained in this way, the target repeats the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. A greater restoration spell or similar magic restores a petrified creature but the effect is otherwise permanent.