Innkeeper
Background
Proficiencies & Equipment
- Skill Proficiencies:
- Insight plus one of your choice from among Intimidation or Persuasion
- Tool Proficiencies:
- No additional tool proficiencies
- Languages:
- Two of your choice
- Equipment:
- A set of either brewer's supplies or cook's utensils, a dagger or light hammer, traveler's clothes, and a pouch containing 20 gp
Description
You spent some time as an innkeeper, tavern keeper, or perhaps a bartender. It might have been in a small crossroads town, a fishing community, a fine caravanserai, or a large cosmopolitan community. You did it all; preparing food, tracking supplies, tapping kegs, and everything in between. All the while, you listened to the adventurers plan their quests, heard their tales, saw their amazing trophies, marveled at their terrible scars, and eyed their full purses. You watched them come and go, thinking, “one day, I will have my chance.” Your time is now.
***Place of Employment***
Where did you work before turning to the adventuring life? Choose an establishment or roll a d6 and consult the table below. Once you have this information, think about who worked with you, what sort of customers you served, and what sort of reputation your establishment had.
| d6 | Establishment |
|----|------------------------------------------------------------|
| 1 | Busy crossroads inn |
| 2 | Disreputable tavern full of scum and villainy |
| 3 | Caravanserai on a wide-ranging trade route |
| 4 | Rough seaside pub |
| 5 | Hostel serving only the wealthiest clientele |
| 6 | Saloon catering to expensive and sometimes dangerous tastes |
Features
I Know Someone.
In interacting with the wide variety of people who graced the tables and bars of your previous life, you gained an excellent knowledge of who might be able to perform a particular task, provide the right service, sell the perfect item, or be able to connect you with someone who can. You can spend a couple of hours in a town or city and identify a person or place of business capable of selling the product or service you seek, provided the product is nonmagical and isn't worth more than 250 gp. At the GM's discretion, these restrictions can be lifted in certain locations. The price might not always be what you hoped, the quality might not necessarily be the best, or the person's demeanor may be grating, but you can find the product or service. In addition, you know within the first hour if the product or service you desire doesn't exist in the community, such as a coldweather outfit in a tropical fishing village.
Suggested Characteristics
Selfish.
| d8 | Personality Trait |
|---|---|
| 1 | I insist on doing all the cooking, and I plan strategies like I cook—with proper measurements and all the right ingredients. |
| 2 | Lending a sympathetic ear or a shoulder to cry on often yields unexpected benefits. |
| 3 | I always have a story or tale to relate to any situation. |
| 4 | There is a world of tastes and flavors to explore. |
| 5 | Few problems can't be solved with judicious application of a stout cudgel. |
| 6 | I never pass up the chance to bargain. Never. |
| 7 | I demand the finest accommodations; I know what they're worth. |
| 8 | I can defuse a situation with a joke, cutting remark, or arched eyebrow. |
| d6 | Ideal |
|---|---|
| 1 | **Service.** If we serve others, they will serve us in turn. (Lawful) |
| 2 | **Perspective.** People will tell you a great deal about themselves, their situations, and their desires, if you listen. (Any) |
| 3 |